LoL Build for the TOP 3 strongest champions in each role/lane. Top Lane, Jungle, Mid Lane, ADC, Support item builds and Rune Pages and Masteries. We also have included the Champion Skill Order so you can level up the proper spells to maximize damage with your Champion Build. May 20, 2017 Long story short. This Guide will be about a successful 95% evasion build on a Sorcerer x Bard, my character is a Sorceress but whatever. Definitely, I don’t want to make a guide anymore because of retards and forum elitists though this guide would definitely give a good reputation to our guild and live up to what we said that “we are a bunch of guidemakers packed in a hardcore guild”.
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- 1Optimized Character Builds
Bard Dmg Season 9 Build Kit
Optimized Character Builds
Core Rules Only
These optimized character builds use rules only found within the core rule books: Dungeon Master's Guide, Monster Manual, and the Player's Handbook.
Bard Dmg Season 9 Builds
WotC Rules Only
These optimized character builds use rules only found within WotC source books. All builds from 'Core rules only' are also legal by these rules.
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Bard Dmg Season 9 Build And Release
Third Party Rules
These optimized character builds use homebrew, house rules or third party resources. This content can be from this website or any other source.
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Hi everyone!
So, my previous PC (Blood Hunter) was killed during our second last Curse of Strahd session, and I rolled up a Vistani Bard for my next character. Straight Lore Bard for the moment, taken Magic Initiate: Warlock to make my backstory work.
The session was a blast, and we hit level 4 - but I'm having a difficult time evaluating the spell choices Bards make. My MI:W spells are Toll the Dead, Mage Hand and Protection From Evil and Good. My Bard cantrips are Minor Illusion and Prestidigitation, and my spells are Dissonant Whispers, Sleep, Healing Word, Thunderwave, Heat Metal and Invisbility.
Without any spoilers, are there any recommendations for my next cantrip and spell (since I get one of each at level 4) and anything I should retrain here? I'm worried Heat Metal won't come up often enough to be useful, and the same for some of the other spells (like Sleep).
I originally took Thunderwave instead of Shatter because it scales just as well, has the option of using a level 1 slot and also has knockback. But now I'm wondering if I seriously underestimated how much better it is to be able to choose the spot to put the AOE on.
I'm also eyeing off Tasha's hideous laughter for the strong control element, but I felt I already had a lot of CC options.
Any suggestions here?